researchobjectives

= = Research Objectives:


 * Pre-programmed - day and night cycle at the same time every day, shadows, age, events are pre-programmed - loses aura/authenticity - doesn't represent real world because in the real world things happen arbitrarily; weather changes, sun goes up and down at different times, , certain events aren't always planned out months ahead.
 * clock and calendar function for other reasons - even though it represents "real world" time, months and days the function of this is used in the virtual world. Looking at the calendar or time one doesn't exactly pay attention to what they should be doing in the "real world" during that particular moment, they are focusing on what event will occur or what time they need to get somwhere, etc. In this case, it seems like "time" is a representation of the hyper-reality/simulacra/aura.? Yes, time already exists in the real world, however you can't exactly replicate time because it's just not real when it's copied. Therefore, the time used in WoW is the same as real world but it is an element that represents a type of hyper-reality. The whole game in a way depends on time, and planned events and once a person starts to engage in the game, the time is substituted for WoW fantasy time, which ends up distorting a person's time in the real world because they are so zoned into the fantasy time schedule.
 * time is also because of the the different time zones. If you want to play with a certain person from another country, they will either have to play according to your time or vise versa. For example, if you wanted to play with someone in Hong Kong, you might have to play at 4am in order to play with them, etc). If you're not lucky enough to be in the most popular time zone, than it creates a greater distortion of time and reality.
 * hyper-reality - time creates hyper reality by replicating actual time time within the game world
 * simulacra - a copy of reality time
 * aura - game alters the aura of time by adapting it into another form.
 * time constructs the game such as in events, bosses, quests and battles. This is similar to how time constructs reality by determining our day schedules, etc.